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Divinity original sin 2 summoner build for tactician
Divinity original sin 2 summoner build for tactician





divinity original sin 2 summoner build for tactician

Not an efficient combo to use, but its fun.Īlso, fun fact, since damage travels from the Shackles caster to the target, its possible to find enemies with 90% resistance to an element, shackle them, then friendly fire a teammate that casts shackles on them to kill an enemy with an element they're resistant to just for fun. It can even crit you and them for more damage. Since you hurt yourself with Reactive Armor, its possible to double the damage by being shackled to the enemy and hitting them and yourself with the attack. Use them alongside Shackles of Pain to deal massive damage to an enemy. I'd recommend Reactive armor and Bone Cage spells as well. Melee magic isn't the most effecient thing ever, but It can be a fun RP build. Originally posted by Chaoslink:Sounds like a decent enough idea. This is built around recruiting Fane and not starting with him, but since you can recruit him before level 2 it makes building him easier. Torturer, Hothead, and Executioner are also some solid choices.

divinity original sin 2 summoner build for tactician

Talents: Elemental Affinity, Living Armor, Opportunist, and Savage Sortilege. Warfare: Battering Ram, Battle Stomp, and Whirlwind

divinity original sin 2 summoner build for tactician

Necromancer: Blood Sucker (just because Inquisitor starts with it) Mosquito Swarm, Shackles Of Pain, and Silencing Stare. Planned skills are Geomancer: Contaminate, Fortify, Fossil Strike, Poison Dart, Corrosive Touch, Oily Carapace, Turn To Oil, Impalement, Poison Wave, Earthquake, Corrosive Spray, and Pyroclastic Eruption. Planned playstyle is to rush in and poison everything with contaminate and then destroy the physical armor, with high geomancer fortify will give lots of physical armor allowing the use of int armor in this build (in theory), The skill Master of Sparks has long been used by many players to buff their own personal damage with each swing, however, with the Summoner of Sparks we take this a step further. The plan for this build is to go pure int and max out geomancer, weapon is a staff so he can still use warfare skills, a point in polymorph would also work, letting you use Turn To Oil and Oily Carapace combo, that and bull rush is good on all melee builds. The Summoner of Sparks uses a mix of Summoning, Warfare and Pyrokinetic Skills in order to deal both Fire and Physical Damage. The starting skills Inquisitor has is fine for starting this build out. Started with Fane as a Inquisitor, than at reaching level 2 i gave him a point in geomancer, Thought of this build after looking at corrosive touch and spray.







Divinity original sin 2 summoner build for tactician